/**
 * 
 */
package com.module.stormbringer.globals;

/**
 * @author Donald
 *
 */
interface RaceConsts {
	/** the Melnibone race. */
	int RACE_00MELNIBONE = 0;
	/** the Pan Tang race. */
	int RACE_01PAN_TANG = 1;
	/** the Myrrhyn race. */
	int RACE_02MYRRHYN = 2;
	/** the Dharijor race. */
	int RACE_03DHARIJOR = 3;

	/** the Jharkor race. */
	int RACE_04JHARKOR = 4;
	/** the Shazaar race. */
	int RACE_05SHAZAAR = 5;
	/** the Tarkesh race. */
	int RACE_06TARKESH = 6;
	/** the Vilmir race. */
	int RACE_07VILMIR = 7;
	
	/** the Ilmiora race. */
	int RACE_08ILMIORA = 8;
	/** the Nadsokor race. */
	int RACE_09NADSOKOR = 9;
	/** the Weeping Waste race. */
	int RACE_10WEEPING_WASTE = 10;
	/** the Elwher race. */
	int RACE_11ELWHER = 11;
	
	/** the Island of Purple Towns race. */
	int RACE_12ISLAND_PURPLE = 12;
	/** the Argimiliar race. */
	int RACE_13ARGIMILIAR = 13;
	/** the Pikarayd race. */
	int RACE_14PIKARAYD = 14;
	/** the Lormyr race. */
	int RACE_15LORMYR = 15;
	
	/** the Filkhar race. */
	int RACE_16FILKHAR = 16;
	/** the Oin race. */
	int RACE_17OIN = 17;
	/** the Yu race. */
	int RACE_18YU = 18;
	/** the Org race. */
	int RACE_19ORG = 19;
	/** the names of all races. */
	String[] RACE_TITLES = new String[] {
		"Melnibonean", "Pan Tangian", "Myrrhyni", "Dhar", "Jhark", "Shazaarian",
		"Tarkeshite", "Vilmirian", "Ilmioran", "Nadsokoran", "Weeping Waster", 
		"Eshmiran", "Purple Towner", "Argimil", "Pikaraydian", "Lormyrian", 
		"Filk", "Oinish", "Yurite", "Orgen"
	};
	/** descriptions of all races. */
	String[] RACE_DESCRIPTIONS = new String[] {
			// MELNIBONE
			"Melniboneans are a humanoid race,   * Magic Ability: yes\ntall,dark, and black-haired. They   * SIZ + 3\nare pschologically distant from     * INT + 1D10\nmankind; unusually sophisticated,   * POW + 2D6\ncruel, and amoral.",
			"As worshipers of the Lords of       * Magic Ability: yes\nChaos, the people of Pan Tang       * SIZ + 1\nclaim to be heirs to the sorceries  * INT + 1D8\nof Melnibone. However the           * POW + 1D8\nMelniboneans say this is\nimpossible, for humans cannot\ncomprehend its dark beauty.",
			"The winged men of Myrrhyn came      * Magic Ability: yes\nfrom another plane of existence     * SIZ - 2 (if SIZ 10 or more)\n1000 years before the rise of the   * INT + 1D6\nYoung Kingdoms, and worship an      * POW + 1D6\nalien pantheon instead of the       * CHA + 1D6 (females only)\nLords of Law or Chaos.",
			"Dharijor is the strongest nation of * Magic Ability: no\nthe west with Pan Tang as its       * CON + 1D4\nformidable ally.  Militant and\nagressive, the Dhars are looking to\nexpand their kingdom.",
			"Less warlike than their Dhar        * Magic Ability: no\nneighbors, the people of Jharkor    * DEX + 1D4\nworship the Lords of Chaos, but     * CHA - 1D4\nthe Agents of Law move freely in\nthe country.",
			"The people of Shazaar are a hardy,  * Magic Ability: no\nrustic people. Most of the land is  * CON + 1D6\nfarmland, but on the edges of the\nnation are bleak wastelands teeming\nwith the monsters of Chaos.",
			"Tarkesh is the greatest seafaring   * Magic Ability: no\nnation of the North. They worship   * CON + 1D4\nthe Lords of Law there, and are     * SIZ - 1 (if SIZ 10 or more)\never vigilant against threats from\nDharijor.",
			"Vilmir is a nation where the Lords  * Magic Ability: no\nof Law hold dominion. The dense and\nhardworking population is burdened\nwith a large class of priests and\nnobility who tend to rule harshly.\nMany Vilmirians travel abroad to\nfind a better life.",
			"Ilmiora is a large and pleasant     * Magic Ability: no\nland with vast portions of          * CHA + 1D4\nwilderness. Ilmiora has declared\nfor the Lords of Law, but Priests\nof Chaos wander freely.",
			"Nadsokor, the City of Beggars is    * Magic Ability: no\nwithin the borders of Vilmir, but   * CON - 1D6\nis a law unto itself. The people    * CHA - 1D6\nthere serve the King of Beggars,    * Only BEG class allowed\nwho himself serves the Lords of\nChaos.",
			"The Weeping Waste is home to many   * Magic Ability: no\nnomadic desert tribes; a barbarian  * STR + 1D6\npeoples both powerful in body and   * CON + 1D6\nskillful in war.                    * SIZ - 1 (if SIZ 10 or more)\n                                    * DEX + 1D4\n									* CHA - 1D6",
			"Little is known of the distant      * Magic Ability: yes\neastern lands of Eshmir. The men    * SIZ - 2 (if SIZ 10 or more)\nthere worship the Lords of Chaos    * INT + 1D4\nand their emperor is believed to    * POW + 1D6\nbe divine. The most famous of the\nEshmiri are the Templars,\nwarrior-priests of Chaos.",
			"On the Island of Purple Towns,      * Magic Ability: yes\nmoney rules over all. The men of    * STR + 1D4\nthe island roam the seas in their   * CON + 1D6\npurple ships seeking profit. Purple\nTowners tend to be burly but good\npeople and staunch allies.",
			"Argimiliar is a great melting pot   * Magic Ability: no\nof a nation on the Southern\ncontinent, drawing in many\nnationalities from the Young\nKingdoms. The Temples of Chaos and\nLaw compete with one another for\nworshippers there.",
			"The culture of Pikarayd is          * Magic Ability: no\ncharacterized by its hatred of      * STR + 2D4\nforeigners. The men of Pikarayd     * SIZ + 1\nbelieve that a final battle\nbetween the forces of Chaos and\nLaw is inevitable, and train to be\nchampions for the side of Chaos.",
			"Lormyr is a cold land that in its   * Magic Ability: no\nmore glorious past was a            * SIZ + 2\nstronghold of Law. Lormyrians are   * INT - 1D4\nlarge but slow-witted.",
			"Filkhar is a peaceful but vigorous  * Magic Ability: no\nnation, excelling in crafts and     * DEX + 1D4\ntrade. They give lip service to\nthe Lords of Law, but mostly tend\nto business.",
			"Oin is more like a tribal hunting   * Magic Ability: no\nground than a proper nation. The    * CON + 1D6\nOinish are a backwards, barbarous   * INT - 1D6 (if INT 10 or more)\npeople little better than beasts.   * POW - 1D6 (if POW 10 or more)\nThey would worship the Lords of     * DEX - 1D6 (if DEX 10 or more)\nChaos, if they understood worship.",
			"Yu is more like a tribal hunting    * Magic Ability: no\nground than a proper nation. The    * STR + 1D6\nYurites are a backwards, barbarous  * INT - 1D6 (if INT 10 or more)\npeople little better than beasts.   * POW - 1D6 (if POW 10 or more)\nThey would worship the Lords of     * CHA - 1D6 (if CHA 10 or more)\nChaos, if they understood worship.",
			"Org is a small forest country,      * Magic Ability: no\nhome the devolved remnants of an    * STR + 1D4\nearlier race - the Dharzi. The      * CON + 1D8\nOrgen have squat, heavy body        * SIZ - 2 (if SIZ 10 or more)\nframes covered in thin black hair.  * INT - 1D6 (if INT 10 or more)\n                                    * POW - 2D4 (if POW 10 or more)\n									* DEX - 1D6 (if DEX 10 or more)\n									* CHA - 2D4 (if CHA 10 or more)\n"
			/*
			"Melniboneans are a humanoid race, but psychologically distant " +
			"from humans; unusually sophisticated, cruel, and amoral." +
			"\n* Available Classes: LOR\n* Magic Ability: yes\n* INT + 1D10" +
			"\n* POW + 2D6\n* SIZ + 3",
			
			"Melniboneans are a humanoid race,   * Magic Ability: yes\n" +
			"tall,dark, and black-haired. They   * INT + 1D10\nare " +
			"pschologically distant from     * POW + 2D6\nmankind; " +
			"unusually sophisticated,   * SIZ + 3\ncruel, and amoral.",
			// PAN TANG
			"As worshipers of the Lords of       * Magic Ability: yes" +
			"\nChaos, the people of Pan Tang       * INT + 1D8\nclaim to be " +
			"heirs to the sorceries  * POW + 1D8\nof Melnibone. However the" +
			"           * SIZ + 1\nMelniboneans say this is\nimpossible, for " +
			"humans cannot\ncomprehend its dark beauty.",
			/*
			"As worshipers of the Lords of Chaos, the people of Pan Tang " +
			"claim to be heirs to the sorceries of Melnibone. However the " +
			"Melniboneans say this is impossible, for humans cannot " +
			"comprehend its dark beauty.\n* Available Classes: BIS, LOR, " +
			"PRI, WAR\n* Magic Ability: yes\n* INT + 1D8\n* POW + 1D8" +
			"\n* SIZ + 1",
		
			// MYRRHYN
			"The winged men of Myrrhyn came      * Magic Ability: yes\nfrom " +
			"another plane of existence     * INT + 1D6\n1000 years before " +
			"the rise of the   * POW + 1D6\nYoung Kingdoms, and worship an" +
			"      * CHA + 1D6 (females only)\nalien pantheon instead of the" +
			"       * SIZ - 2 (if SIZ 10 or more)\nLords of Law or Chaos.",
			/*
			"The winged men of Myrrhyn came from another plane of existence " +
			"1000 years before the rise of the Young Kingdoms, and worship " +
			"an alien pantheon instead of the Lords of Law or Chaos." +
			"\n* Available Classes: CRA, FAR, HUN, MER, NOB, PRI, WAR" +
			"\n* Magic Ability: yes\n* INT + 1D6\n* POW + 1D6" +
			"\n* CHA + 1D6 (females only)\n* SIZ - 2 (if SIZ 10 or more)",
			
			// DHARIJOR
			"With warlike knights and fierce corsairs, Dharijor is the most " +
			"militant kingdom on the western continent. Little more then two " +
			"hundred years ago however it was just another Melnibonean " +
			"colony. Today it is an expansive and aggressive nation." +
			"\n* Available Classes: All except BIS, LOR, RAN\n* Can Use " +
			"Sorcery: no\n* CON + 1D4",
			// JHARKOR
			"The people of Jharkor are somewhat more sophisticated and less " +
			"warlike than their southern neighbor, Dharijor.",
			//SHAZAAR
			"",
			// TARKESH
			"A land of contradictions the north of the country is " +
			"mountainous and thickly forested, as is the west; fjords and " +
			"a multitude of islets fringe the coast. The south and east of " +
			"Tarkesh are more gentle, consisting of farms and grassy plains " +
			"that become hot and dry in summer. Storms from The Iron Sea " +
			"sweep the north of the country with fierce winter storms." +
			"\nSouthern Tarkeshites consider themselves more civilized " +
			"than their northern cousins, and have been heavily influenced " +
			"by the styles of neighboring Dharijor. Northerners view their " +
			"southern neighbors as effete weaklings and decadent " +
			"city-dwellers, while the people in the south see northerners " +
			"as ignorant savages.",
			// VILMIR
			"",
			// ILMIORA
			"The Lords of Law hold sway across the rolling, grassy plains " +
			"and city-states of the Rich Republic of Ilmiora. Heavy " +
			"rainfall is common on the coast and in the south. It is drier " +
			"in the north where the grasslands give way to the sands of " +
			"The Sighing Desert.\nIlmiora is ruled by a council of senators " +
			"sent from the many city-states that make up the country.  " +
			"Feuds among the merchant class are common but the rule of law " +
			"is dear to the people despite the squabbles of grasping " +
			"shopkeepers.",
			// NADSOKOR
			"The City of Nadsokar, also known as \"The City of Beggars\", " +
			"is infamous throughout the young kingdoms. Located in northern " +
			"Ilmiora it was once part of neighboring Vilmir, which " +
			"abandoned the city long ago because of plague. Soon after " +
			"groups of beggars, bandits, and thieves moved in to occupy the " +
			"empty streets and buildings.",
			// WEEPING WASTE
			"",
			// ESHMIR
			"",
			// ISLAND OF PURPLE TOWNS
			"",
			// ARGIMILIAR
			"Argimiliar was once part of The Young Kingdom of Lormyr.  In " +
			"the main the country's population dwells along the coast, " +
			"either farming the rich soil or inhabiting the crowded cities " +
			"in this region.\nArgimils are renowned for their politeness " +
			"and urban manners. The city-dwellers of the coast are " +
			"generally freethinking and liberated, welcoming change. " +
			"Conversely the peasants and southern nobles seek a return to " +
			"the past, the worship of Law and the stability of bygone days.",
			// PIKARAYD
			"Pikarayd is a land of ragged hills and dark forests of pine " +
			"and oak, given to sudden storms and harsh winters. To the " +
			"south, closer to The Dead Hills, Pikarayd becomes bleak " +
			"moorland broken up by deep bogs. Trading enclaves dot the " +
			"shores of the narrow coastal plain.\nThe people of Pikarayd " +
			"are skilled hunters who employ dogs of great cunning, " +
			"trappers, farmers of hearty wheat and shaggy kine, or clever " +
			"warriors.",
			// LORMYR
			"Four hundred years ago Lormyr was a vibrant nation, the first " +
			"to free itself from Melnibonean dominion. In the decades that " +
			"followed Lormyrian rule rapidly liberated all the Melnibonean " +
			"provinces on the southern continent.\nLormyrians tend to be " +
			"quiet, peaceful folk. However they are willing to lay down " +
			"their plows and pick up swords in their defense, as they have " +
			"in the past.",
			// FILKHAR
			"Filkhar is one of the richest countries in the southern " +
			"continent. Its low, marshy coast swarms with marine life. A " +
			"large fishing fleet trawls the waters off their capital city " +
			"Filkharia. The fens and fertile valleys of Filkhar are " +
			"bountiful.\nFilks tend to be haughty and arrogant.  Filks are " +
			"well known as gourmets and excellent cooks. The lords of Law " +
			"are worshiped throughout Filkhar. Worship of Chaos is not " +
			"outlawed but it is viewed as quaintly old fashioned.",
			// OIN
			"Barbaric Oin and Yu, although two separate nations, are joined " +
			"in many ways. They are the poorest of the southern nations, for " +
			"one city is shared between the two countries.  The coasts of " +
			"Oin and Yu are bathed by the steaming currents of the Boiling " +
			"Sea, and as a result lush, almost tropical jungles spring up " +
			"along the shore. The heat and humidity make for unpleasant " +
			"weather. Thick fogs blanket the coast most mornings, although " +
			"rain is infrequent.\nThe Oinish and Yurites are superstitious, " +
			"primitive peoples. and live in fear of the demons they claim " +
			"haunt their jungles. Most of the people of Oin and Yu are " +
			"nomadic farmers, drifting from place to place as they exhaust " +
			"the thin soil. The rest are hunters who follow herds of deer " +
			"and buffalo roaming the inland plains.",
			// YU
			"Barbaric Oin and Yu, although two separate nations, are joined " +
			"in many ways. They are the poorest of the southern nations, for " +
			"one city is shared between the two countries.  The coasts of " +
			"Oin and Yu are bathed by the steaming currents of the Boiling " +
			"Sea, and as a result lush, almost tropical jungles spring up " +
			"along the shore. The heat and humidity make for unpleasant " +
			"weather. Thick fogs blanket the coast most mornings, although " +
			"rain is infrequent.\nThe Oinish and Yurites are superstitious, " +
			"primitive peoples. and live in fear of the demons they claim " +
			"haunt their jungles. Most of the people of Oin and Yu are " +
			"nomadic farmers, drifting from place to place as they exhaust " +
			"the thin soil. The rest are hunters who follow herds of deer " +
			"and buffalo roaming the inland plains.",
			// ORG
			""
			*/
	};
}
